Thursday 15 November 2012

Quick high poly bake fail

So i learnt a big of a lesson today trying to baking down my high poly because i wasnt sure if everything would work and it turns out i was right alot of my details get really screwed up and horrible looking with jaggered edges because of the way i modelled things. 
I realised the issue was mainly due to not having edge pixels for the details to be picked up on so i need to figure out how to fix this issue. Making the texture huge gets rid of it but i cant have a texture above 1024.

Low poly on the left and high poly on the right.

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