Thursday 15 November 2012

Quick high poly bake fail

So i learnt a big of a lesson today trying to baking down my high poly because i wasnt sure if everything would work and it turns out i was right alot of my details get really screwed up and horrible looking with jaggered edges because of the way i modelled things. 
I realised the issue was mainly due to not having edge pixels for the details to be picked up on so i need to figure out how to fix this issue. Making the texture huge gets rid of it but i cant have a texture above 1024.

Low poly on the left and high poly on the right.

Monday 12 November 2012

WIP Monday 13th

So today i started work on the bumper and added a strip to the side of the body. Today's been really unproductive i don't feel like I've got a lot done. I'm hoping to be able to get the front and back bumpers done by tomorrow. There is a few bits i need to still model like the handles, mirrors, spot lights, and interior. The interior I'm going to do low poly and not bother with high poly as you wont see it much so i wont go over board.

My time frame. 
I'm hoping to get the high poly and low poly modelled by Friday. And unwrapped  this will give me the weekend to bake the high poly to give me a nice normal for my low poly to reflect the cube map  also i can bake of a light map to over lap and help speed up my diffuse and then on to a spec and gloss  maps.
This will then give me a week to mode a extremely simple scene for the car to sit in and textured by the 25th.
this will then give me 4 days the sort the shaders out and get the scene set and then get 3 screen shots and edit one out.

Sunday 11 November 2012

High poly wheel!

This came out perfect for me! I had some trouble with getting proboolean to work right but it was because turbosmooth was on too. but once i got rid of it and did it again it worked fine. 

Highpoly body done! finally!

So after a couple of days i finally managed to get the high poly version finish for the body this should help a lot to get the normal information off of to bake on to a low 10k tri version. I had a bit of a lighting issue in the third WIP pic for some reason the orignal files lighting screwed up on me and i couldnt fix it but importing it to a new scene fixed the issue.
My high poly is so high because i want the reflections of the car to work aswell as possible and i think this high poly will get me to that standard.
I had a bit of an issue with the blue prints though after a little while i noticed that it wasnt the right model (doh!) the wheel arches were different so i had to use a photo from the TV for reference.








Tuesday 6 November 2012

Moodboard/blue prints


I really like how the car has a mix of a glossy balck body along with chrome parts aswell.  i might make it a little dusty too to make it look more used and not brand new but I'm not sure yet.


 Also found some nice blueprints to the car online to use for reference and to help me model the can which will save me time having to go through photos of the Impala and try draw the views.



The Impala!

I'm obsessed the TV Supernatural and one of my favourite things about the show is the Car. A black

Chevrolet Impala 1967. I figured it be quiet perfect for this project and would be something I'd enjoy making alot. The forms are very simple to it its not too over the top like a super car or anything like its more rectangular.